This page ranks Gakuran fighting styles by practical value: how easy they are to use, how well they pressure block, how strongly they punish mistakes, and whether the style still feels good when the opponent knows how to parry. Treat it as a live-server checklist, not a permanent law.
Style ranking index
S tier: Boxing
Boxing is the cleanest overall pick because it gives you pressure without asking for a gimmick first. It rewards players who block on time, punish with purpose, and know when to use M2 instead of finishing a predictable M1 string. In competitive fights, Boxing’s value is not just damage. It is the way it forces the opponent to respect your timing.
Keep Boxing if you want a style that stays useful from beginner fights into serious PvP. It is especially comfortable on short to medium builds where faster exchanges and smaller hitboxes help you stay close without feeling too slow. Reroll only if you truly dislike its rhythm.
A tier: Hakari, Wrestling, Muay Thai, and Basic
Hakari is a momentum style. When you keep pressure and convert clean combos, it can feel close to the top of A because one good opening quickly becomes a scary round. When you get interrupted, panic, or lose tempo, it stops feeling free. Keep it if you like aggressive play and can practice routes instead of button mashing.
Wrestling is strong when you understand grapples, clashes, and the moment when a fight turns from clean neutral into close-range chaos. It can feel awkward for a new player, but it has real value for someone who enjoys reads and body-to-body pressure.
Muay Thai is a good pressure option for players who want forward movement without overcomplicating the game. It is not always the flashiest pick, but it teaches good habits: stay in range, punish hesitation, and do not throw the same timing three times in a row.
Basic is higher than many players expect because a simple kit can be reliable when you are still building real fundamentals. It will not carry bad spacing, but it lets you focus on stance, M1 timing, M2 purpose, block, dash, and parry windows without fighting your own moveset.
B tier: Capoeira and Karate
Capoeira has style, movement, and strong upside when the rhythm fits your hands. The reason it sits in B on this list is consistency: if the mobility does not line up with your build, server feel, or matchup, it can become harder to convert than safer A-tier picks.
Karate is fine for learning spacing and simple punishment. It is not a disaster, but it usually lacks the pressure ceiling that makes top styles scary. Keep it while you are learning or while saving for a planned reroll.
C tier: Slugger
Slugger can hit hard and bully careless players, especially when paired with a taller body. The problem is that experienced opponents are waiting for slow, obvious heavy attacks. If your server is full of newer players, Slugger can feel better than C for a while. Against equal skill, it asks for patience, cleaner reads, and fewer panic swings.
Reroll rule
Reroll when your style does not match the reason you lose. Do not reroll just because someone shouted a different tier in chat. If your current style gives you pressure, a punish route, and confidence in your body type, it is already doing its job.