Stats

Gakuran Build Stats

How to connect Gakuran height, ethnicity tendency, fighting style choice, and Tier List picks into a build that actually fits your PvP habits.

Build stats are about fit, not one perfect answer

A Gakuran build is the relationship between your body, your style, and your habits. Height gives the body role. Ethnicity explains why that height was likely. Fighting style gives the move shape. Combat habits decide whether the build actually works.

Use this page after the Tier List, not instead of it. The Tier List tells you which styles are strong in the current player conversation. This page helps you decide whether your stat roll can make that style feel natural.

Build fit index

Tall bruiser
Tall roll, often from a tall-leaning ethnicity.
Hold range, take measured trades, punish with reach.
Mashing slow strings into obvious parries.
Average all-rounder
Average height, any workable ethnicity.
Learn matchups, swap styles, play stable fundamentals.
Rerolling too early before you know what is missing.
Short evasive
Shorter roll with a style that can enter and leave quickly.
Bait swings, dash cleanly, punish whiffs, avoid long trades.
Standing still in block until posture breaks.
Counter player
Average or short, depending on confidence.
Win with parries, dash timing, and punishes instead of raw stat checks.
Full M1 strings every time you touch an opponent.

Video reference

YouTube pick

PvP, fighting styles, builds, and height

This video is a good build companion because it connects style choices with PvP context instead of treating stats as a separate menu.

Build planning flow

  1. Choose your range. Do you want to fight inside, mid-range, or just outside enemy reach?
  2. Match the body. Tall favors reach and trades. Short favors evasion. Average favors learning.
  3. Pick the style last. A strong style still needs timing you can perform under pressure.
  4. Practice one combo route. Keep the first route simple so you can watch parry and dash reactions.
  5. Review after real fights. Only reroll if the body keeps blocking your plan after testing.

Style notes by body

Tall body notes

Use reach to make the opponent swing first. Your goal is not to press more buttons; it is to make your buttons harder to contest.

Average body notes

Average bodies are honest. If a style feels bad here, the issue is probably the style timing or your habits, not a weird stat extreme.

Short body notes

Short builds should win by making opponents miss. If you are not forcing whiffs, the lower reach and HP will show quickly.

How this connects to the Tier List

The Tier List should answer “what styles are worth learning right now?” Stats should answer “which of those styles fits my body?” If a top style needs committed pressure and you rolled a body that hates long trades, you may still play it, but you need cleaner entries.

For beginners, the best build is often the one that reduces decisions. Average height, simple pressure, and one reliable punish route can beat a rare roll played without fundamentals.

FAQ

Can a bad body ruin a top-tier style?

Usually it will not ruin it, but it can make the style feel less natural. The stronger your fundamentals, the more you can overcome awkward stat fit.

Should build planning happen before rerolling?

Yes. Rerolling makes more sense after you can name the build you want.

What is the easiest build to learn?

Average all-rounder. It gives you fewer extremes to manage while you learn stance, M1/M2, parry, dash, and guard break timing.

Open another Gakuran stats guide when height, ethnicity, reroll value, or build planning changes your decision.

Stats

Gakuran Height Stats

How height changes HP, damage, reach, hitbox size, speed feel, and which Gakuran builds should keep or reroll a body.

Stats

Gakuran Ethnicity Stats

What ethnicity does in Gakuran, how rare each roll is, how it connects to height, and when the label is actually worth rerolling for.

Stats

Gakuran Reroll Stats

A practical reroll checklist for Gakuran players: when to keep a roll, when to reroll, and how to avoid wasting Robux on unclear stat goals.